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Attack On Ghosts

Tower defense · 2025

Attack On Ghosts, by Gürkan Bacak

A wave-based tower defense where you build and upgrade elemental towers, gather resources with a collector unit, and hold a line against ghosts that keep coming. The tension sits in the collector: resources are out in the open, so every gathering trip is a decision about how thin you are willing to leave the defence.

I handled the design and the build: tower roles and how they cover for each other, wave composition and pacing, upgrade costs, and the Unity implementation. My partner did the pixel art and the effects. It shipped into Early Access on Steam and is still being tuned from player feedback, which is where most of the balancing work has gone since launch.

Year
2025
Genre
Tower defense
Role
Game design, level design, programming
Team
2 people, with art by my partner
Platform
PC
Status
Early Access on Steam
Tools
Unity, C#, Aseprite, Figma