Attack On Ghosts
Tower defense · 2025

A wave-based tower defense where you build and upgrade elemental towers, gather resources with a collector unit, and hold a line against ghosts that keep coming. The tension sits in the collector: resources are out in the open, so every gathering trip is a decision about how thin you are willing to leave the defence.
I handled the design and the build: tower roles and how they cover for each other, wave composition and pacing, upgrade costs, and the Unity implementation. My partner did the pixel art and the effects. It shipped into Early Access on Steam and is still being tuned from player feedback, which is where most of the balancing work has gone since launch.
- Year
- 2025
- Genre
- Tower defense
- Role
- Game design, level design, programming
- Team
- 2 people, with art by my partner
- Platform
- PC
- Status
- Early Access on Steam
- Tools
- Unity, C#, Aseprite, Figma