Currently designing games
Hi, I'mGürkan Bacak
Game Designer
I design levels, systems and stories, then build them in Unity until they play the way they read on paper.
11 projects belowWorks

Longshadow
Perspective puzzle · 2026
An isometric puzzle where the shadow of the level is the only ground you can stand on.
Solo: design, level design, art and programming

Dream Market Simulator
Management simulation · 2026
A first person market simulator where you work the till by hand and run the business from the shop computer.
Lead game developer

Attack On Ghosts
Tower defense · 2025
Pixel-art tower defense built around elemental towers and a collector unit that has to leave the safe zone.
Game design, level design, programming

PROJECTA
Co-op adventure · 2025
A co-op adventure where you and your own variant solve puzzles across a fractured multiverse.
Game design, level design, programming

Timelocked
Co-op puzzle mystery · 2025
Two players locked in the same house decades apart, passing clues to each other through cracks in time.
Product owner, game design, puzzle implementation

The Variants
Co-op puzzle platformer · 2025
Two players in parallel universes, spending a counted stock of time abilities to put one reality back together.
Game design, level design, programming

Burger Store: Arcade Idle
Arcade idle · 2025
An idle shop that grows from one counter into a full store, one unlocked area at a time.
Game design, level design, programming

SLIDEOUT
Drift arcade · 2025
A drift escape game where the only way out of a chase is sideways.
Game design, level design, programming

Merge The Cultures
Merge puzzle · 2025
A merge puzzle that builds dishes from around the world out of their smallest ingredients.
Game design, progression design, programming

Surrounded
Wave survival shooter · 2024
A round-based survival shooter: three enemy tiers, weapons with their own fire modes, and ammunition that only exists out in the level.
Solo: design and all gameplay programming

DevToolkit Suite
Unity editor tool · 2025
One panel of editor tools, so a Unity project stops turning into a search problem.
Solo project: design, implementation, documentation
Experience
04.2026 — Present
88Miles XR
Game Designer
- Designing mobile games with a small team: concepts, core loops, and the work of getting an idea from a pitch to something that can actually be played and judged.
03.2025 — 05.2026
OGB Crew
Co-founder, Game Designer & Developer
- Co-founded an independent studio building for PC and mobile, and ran design across everything we shipped.
- Owned the parts either side of the build too: project planning, store pages and the release process that turns a finished prototype into something a player can find.
10.2024 — 01.2026
İstanbul Aydın University
Game Development Intern
- Interned with the Digital Game Design department, working on department projects across both the production and the design side.
08.2021 — 02.2022
Kılavuz Türkiye
Technical Team Member
- Built the brand's site in WordPress, then ran its social accounts and ad campaigns — the first place I had to think about how an audience actually finds a product.
Education
2022 — 2026
Digital Game Design, BA
İstanbul Aydın University · GPA 3.52
2024 — 2025
Game Development Programme
Yapay Zeka ve Teknoloji Akademisi (YZTA) · Timelocked was built here
About
Hi! I'm Gürkan, a game designer. I work across level design, systems and narrative, and the part I care about most is where a rule written on paper turns into something a player can actually feel.
Most of my work happens in Unity with C#. I block out levels, prototype mechanics, and write the documentation that keeps a team pointed the same way, then playtest until the numbers and the feeling agree with each other.
Outside of project work I take games apart to see how they hold together: why an encounter is paced the way it is, what a system is really rewarding, where a story beat is doing quiet work. Most of it finds its way back into a design sooner or later.
Software
- Unity
- C#
Skills
- Level design
- Systems design
- Narrative design
- Gameplay prototyping
- Balancing
- Playtesting & iteration
- Design documentation
Interests
- Immersive sims
- Roguelikes
- Tabletop RPGs
- Level design teardowns
- Game jams
Let's work together.
Open to game design work: level design, systems, narrative and prototyping. I usually reply within a day or two.