Skip to content
Gürkan Bacak.
← Back to works

PROJECTA

Co-op adventure · 2025

PROJECTA, by Gürkan Bacak

Two players work the same space from two versions of reality. Puzzles are built so neither player can finish alone: one moves time, the other moves matter, and the solution only exists in the overlap. It started as a single-player psychological horror piece and turned into a co-op game once the variant idea proved more interesting than the nightmare framing.

I designed the puzzles and the level flow and built them in Unity. The hard part is legibility: a co-op puzzle fails the moment one player cannot describe what they are looking at, so most of the iteration went into making each state readable out loud.

Year
2025
Genre
Co-op adventure
Role
Game design, level design, programming
Team
2 people, with art by my partner
Platform
PC
Status
Coming soon on Steam
Tools
Unity, C#, Blender, Figma