PROJECTA
Co-op adventure · 2025

Two players work the same space from two versions of reality. Puzzles are built so neither player can finish alone: one moves time, the other moves matter, and the solution only exists in the overlap. It started as a single-player psychological horror piece and turned into a co-op game once the variant idea proved more interesting than the nightmare framing.
I designed the puzzles and the level flow and built them in Unity. The hard part is legibility: a co-op puzzle fails the moment one player cannot describe what they are looking at, so most of the iteration went into making each state readable out loud.
- Year
- 2025
- Genre
- Co-op adventure
- Role
- Game design, level design, programming
- Team
- 2 people, with art by my partner
- Platform
- PC
- Status
- Coming soon on Steam
- Tools
- Unity, C#, Blender, Figma