DevToolkit Suite
Unity editor tool · 2025

An Editor extension that collects the jobs you do constantly and never want to open a new window for. On the project side: a PlayerPrefs editor you can search and edit at runtime, a ScriptableObject browser that finds every type and instance, auto folder creators for a structure you set once, colour and icon systems so directories are recognisable at a glance, and trackers that surface unused assets and missing references before they become someone else's problem. On the scene side: camera bookmarks you can jump back to, object statistics, and notes and to-do overlays pinned in place for whoever opens the scene next.
I built it on my own in C# against the Editor API. It is open source under MIT and documented properly, with a getting started guide, a page per feature and a changelog, because a tool nobody can read is a tool nobody adopts. The design problem underneath is restraint: an extension that adds ten windows costs more than the friction it removes, so everything lives in one panel and none of it changes how the project is built.
- Year
- 2025
- Genre
- Unity editor tool
- Role
- Solo project: design, implementation, documentation
- Team
- Solo
- Platform
- Unity Editor
- Status
- Open source, MIT
- Tools
- Unity, C#