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DevToolkit Suite

Unity editor tool · 2025

DevToolkit Suite, by Gürkan Bacak

An Editor extension that collects the jobs you do constantly and never want to open a new window for. On the project side: a PlayerPrefs editor you can search and edit at runtime, a ScriptableObject browser that finds every type and instance, auto folder creators for a structure you set once, colour and icon systems so directories are recognisable at a glance, and trackers that surface unused assets and missing references before they become someone else's problem. On the scene side: camera bookmarks you can jump back to, object statistics, and notes and to-do overlays pinned in place for whoever opens the scene next.

I built it on my own in C# against the Editor API. It is open source under MIT and documented properly, with a getting started guide, a page per feature and a changelog, because a tool nobody can read is a tool nobody adopts. The design problem underneath is restraint: an extension that adds ten windows costs more than the friction it removes, so everything lives in one panel and none of it changes how the project is built.

Year
2025
Genre
Unity editor tool
Role
Solo project: design, implementation, documentation
Team
Solo
Platform
Unity Editor
Status
Open source, MIT
Tools
Unity, C#