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Surrounded

Wave survival shooter · 2024

Surrounded, by Gürkan Bacak

You hold a space while rounds escalate. Enemies arrive in three tiers, a minion that dies easily, an elite that does not, and a boss that ends the round if you are not ready for it. Weapons are split by fire mode rather than by damage number, so an automatic and a semi-automatic ask for different distances, and ammunition is typed and picked up in the level. That last part is the pressure: the gun you want to keep firing decides where you have to go, and where you have to go is never where you are safe.

This is the one project here I built entirely on my own, design and all of the gameplay code. Damage and loot sit behind interfaces so enemies, the player and props all answer the same calls, and the rest is managers: rounds and level state, inventory, ammunition, pause and menus, with round, score and floating damage numbers on top. It is a prototype rather than a finished game, and it is here because it is the clearest evidence that I can build the systems I design.

Year
2024
Genre
Wave survival shooter
Role
Solo: design and all gameplay programming
Team
Solo
Platform
PC
Status
Prototype
Tools
Unity, C#