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SLIDEOUT

Drift arcade · 2025

SLIDEOUT, by Gürkan Bacak

A chase game scored on drift rather than speed. Holding a slide is what keeps the multiplier alive, so the safe racing line is always the losing one. Police pressure scales with the score, which means a good run makes itself harder.

I designed the scoring and the pursuit escalation, laid out the road segments, and built the handling model in Unity. Most of the work was in the drift feel: a car that slides too easily makes the score meaningless, and one that grips punishes the only move the game asks for.

Year
2025
Genre
Drift arcade
Role
Game design, level design, programming
Team
2 people, with art by my partner
Platform
iOS, Android
Status
Unreleased
Tools
Unity, C#, Blender, Figma