SLIDEOUT
Drift arcade · 2025

A chase game scored on drift rather than speed. Holding a slide is what keeps the multiplier alive, so the safe racing line is always the losing one. Police pressure scales with the score, which means a good run makes itself harder.
I designed the scoring and the pursuit escalation, laid out the road segments, and built the handling model in Unity. Most of the work was in the drift feel: a car that slides too easily makes the score meaningless, and one that grips punishes the only move the game asks for.
- Year
- 2025
- Genre
- Drift arcade
- Role
- Game design, level design, programming
- Team
- 2 people, with art by my partner
- Platform
- iOS, Android
- Status
- Unreleased
- Tools
- Unity, C#, Blender, Figma