Burger Store: Arcade Idle
Arcade idle · 2025

An arcade idle where you serve customers, upgrade the store and unlock new areas as the queue outgrows the space you have. The whole game is a pacing problem: unlock too fast and the player never feels the pressure that makes an upgrade satisfying, too slow and they leave before the second area.
I built the economy and the progression curve, laid out the store areas and wrote the gameplay code in Unity. It is on both the App Store and Google Play, which made the store metrics the first real feedback any of our designs got.
- Year
- 2025
- Genre
- Arcade idle
- Role
- Game design, level design, programming
- Team
- 2 people, with art by my partner
- Platform
- iOS, Android
- Status
- Released
- Tools
- Unity, C#, Blender, Figma