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The Variants

Co-op puzzle platformer · 2025

The Variants, by Gürkan Bacak

The player broke reality by meddling with parallel dimensions, and now every version of them is stranded in a different one. The screen is split down the middle: two universes, side by side, running at the same time. Each side carries its own stock of abilities, time stop, rewind, reverse, clone and a gravity flip, and the counts are what make it a puzzle rather than a platformer. A room is solvable in several ways, but only some of them leave the other universe with enough left to finish.

Built in a game jam on a parallel universe theme, with a team of five. Four worlds came out of it, a forest, an ice universe, a space void and a blocky nether, each one written to teach a different ability before the level asks you to spend it. Unity 6 for the game, Blender for the models and animation, and shaders written in HLSL for the split between the two realities.

Year
2025
Genre
Co-op puzzle platformer
Role
Game design, level design, programming
Team
5 people, at the YZTA game jam
Platform
PC
Status
Game jam project
Tools
Unity 6, C#, Blender, HLSL